Please feel free to contribute by creating new articles or expanding on existing ones. Early reviews of the alpha release were generally positive, and the game went on to sell around 750,000 copies by April 2016. 1 Spawning and Locating 2 Harvesting 3 Amount of … This page was last edited on 8 December 2018, at 06:23. The Long Dark is a first-person, open-world survival game developed and published by Hinterland Games. The Long Dark is a first-person survival video game developed and published by Hinterland Studio. Deal with it. Polaroids are collectible itemsthat were added in the Fearless Navigator … [9], Development was pushed back again and the game was ultimately released on August 1, 2017, with the first two episodes of the five-part story, entitled "Wintermute", released together. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. [30], At GameSpot, Shaun McInnis had similar thoughts, seeing that while the survival genre was becoming ever more crowded, The Long Dark was "one of the few games in this genre focused on capturing the solitary wonder of fighting to staying alive in the brutal wilderness". [41], "Post Arcade: Hinterland founder Raphael van Lierop talks about The Long Dark", "THE LONG DARK, a first-person post-disaster survival sim", "Jennifer Hale voices a playable character in The Long Dark", "» Community Update: Story Mode Progress", "The Long Dark story mode launch trailer teases origins of winter apocalypse", The Long Dark is getting a film adaptation,, "The Long Dark Story Mode trailer is very dark indeed", "The Long Dark's New Story Has Problems, But The Game Is Still Brilliant",, "Inspiration in isolation: The Long Dark takes on a different kind of survival fiction", "Talking through The Long Dark with Hinterland founder Raphael van Lierop", "The Long Dark is about self-reliance in a hard country. The breathtakingly picturesque Northern Canadian wilderness frames the backdrop for the drama of The Long Dark. [27] It later arrived on Linux in November 2015. The save game system enforces careful decision making by the player; saving only when the player's avatar enters a building, sleeps, passes time or receives an injury. This game is Canadian. [31] In an early access review for GameSpot in October 2014, Nick Capozzoli too criticised unrealistic systems, noting that one should not need "a dozen energy bars and a pound of venison to sustain yourself day-to-day" and that "a crowbar [shouldn't] lose half its integrity after being used to pry open a couple lockers". [10] Episode one was entitled "Do Not Go Gentle" and episode two is called "Luminance Fugue".[10]. [1][13] Van Lierop was also keen to impact a Canadian identity upon the game, having been frustrated with homogenised AAA video games which sacrificed character for mass market appeal, he summed up his approach with, "I'm Canadian. Recent changes | New pages | Missing pages, Welcome to the Official The Long Dark Wiki. The Long Dark simulates a full day/night cycle which is a fundamental part of the game. Kelly felt that the game's "focus on atmosphere and environmental survival" made it "[stand] out in an increasingly crowded genre". [1][12] Hinterland wanted to explore a post apocalyptic world from the fringes, away from the urban apocalypse, which "we’ve all seen a million times" and away from "B-movie cliches like zombies". "[8] There are three game modes available to the player, "Story mode", "Survival mode", and "Challenge mode". Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives, and a myriad of other items. [37], By January 2015, the game had sold 250,000 copies[38] and by August 2015, 500,000 copies had been sold. [4][22], In February 2020, the developers asked Nvidia to remove The Long Dark from GeForce Now, a cloud streaming service, shortly after the service exited beta and went "live." Initially, the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. "[14][15], When van Lierop announced the Hinterland team in September 2013, members included Alan Lawrance, formerly a lead at Volition, Marianne Krawczyk, writer of the God of War series, and David Chan, BioWare's first audio designer. [1][2], An alpha version was released through Steam Early Access in September 2014. [29] Andy Kelly, writing for the same publication a month later, praised the atmosphere, highlighting the art style, sound design and lighting. The episodic story-mode for The Long Dark, Wintermute launches with two of the five episodes that form its Season One. Like Johnson, he criticised the limited area given to explore. The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash-landed pilot struggling to survive after a geomagnetic storm. [4] It was officially released on all aforementioned platforms on August 1, 2017, as well as for PlayStation 4. [6] On September 17, 2020, it was announced that the game would be coming to Nintendo Switch later that same day.[7]. It is available from 6PM PST on October 29th until 6PM PST on November 12th. Hinterland announced the game's voice cast during the Kickstarter campaign, allowing The Long Dark to capitalise on the actors' individual fan bases; the cast announced were Mark Meer, Elias Toufexis, Jennifer Hale and David Hayter. It is a game about Canada", "The Long Dark brings Canada to videogames", "Elder Scrolls Veteran Ken Rolston Joins The Long Dark", "Interview: Hinterland On Going Indie, Avoiding Zombies", "Canadian-developed game The Long Dark was born during its creator's darkest moments", "How The Long Dark was almost lost in the woods of early access",, "The Long Dark for PlayStation 4 Reviews", "The Long Dark Is a Brutal Yet Beautiful Twist on the Survival Genre", "The Long Dark Officially Released For SteamOS & Linux, Steam Controller Support Added Too", "The Long Dark: hands-on with Hinterland's single-player survival game", "The Long Dark update doubles world size with new Coastal Highway", "The Long Dark gets bigger, again, and wolves can be scared off", "Survival Game The Long Dark Is a Troubling Yet Beautiful Gem", "E3 2015: In The Long Dark, What Kills You Makes You Stronger - IGN", "Exploring The Emerging Survival Genre with The Long Dark's Raphael van Lierop", "The Long Dark has sold 250k copies on Steam Early Access",,, Video games featuring protagonists of selectable gender, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in single platform mode, Official website different in Wikidata and Wikipedia, Creative Commons Attribution-ShareAlike License, This page was last edited on 17 November 2020, at 08:31. In "Escape the Darkwalker" mode it is endless night, and you are stalked by an invisible, malevolent entity bent on your destruction. His post also provided a developmental road-map with short-term, medium-term, and long-term goals for additions and improvements. [11] Episode three was released October 22, 2019. The Wolf, Deer, Rabbit, Bear, and the Human Corpse. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. [32] With an update later that October, Hinterland doubled the size of the playable area, and expanded it again in February 2015 to bring the size of the game world to 25 km2. Episodes four and five, to complete the story, will follow later. Inspired by these new surroundings, he formed Hinterland and began to work on The Long Dark, a game about surviving the Canadian wilderness. The Long Dark Wiki is a Fandom Gaming Community. [21], In April 2016, Van Lierop posted an update about the Story-mode release, explaining that Hinterland had elected to delay the launch of Story mode until it contained 4-6 hours of initial gameplay instead of the originally planned 2 hours. [18], Hinterland obtained seed funding from the Canada Media Fund, and in September 2013, launched a Kickstarter campaign for The Long Dark to raise C$200,000 and build a community around the game. Escape the Darkwalker is a limited-time Halloween-themed event for 2020, and is the successor to "4 Days of Night" events of previous years. [5] In 2017, it was announced that a film adaptation of The Long Dark was in the works. During the game's alpha release, the player had access to Sandbox (Survival) mode, with an option to spawn in one of the six regions: "Mystery Lake", "Coastal Highway", "Pleasant Valley", "Forlorn Muskeg", "Desolation Point", and "Timberwolf Mountain", all of which are connected together through transition zones. [4] As of September 2019, 3.3 million copies have been sold.