If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. 1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. This card cannot be Normal Summoned or Set. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. Your other monsters cannot attack the turn you activate this effect. Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. â 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. (This Special Summon is treated as a Fusion Summon.) You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY. When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. You can only activate this effect of "Unending Nightmare" once per Chain. Co-linked monsters you control cannot be destroyed by battle. This card cannot be Special Summoned except by removing from play all face-up LIGHT Machine-Type monsters from your side of the field and from your Graveyard. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. (This Special Summon is treated as a Fusion Summon.) When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. 2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. â If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. Double the ATK of all Machine monsters you currently control, until the end of this turn. You can only use this effect of "Knightmare Unicorn" once per turn. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. During your Main Phase: You can return this face-up card from the field to the hand. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field. You can only use this effect of âCyber Dragon Vierâ once per turn. Inside Nova's own deck, all of its abilities are usable; therefore, once per turn, it can special summon a Cyber Dragon from the Graveyard by detaching a material. Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. â Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. 2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. â If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn. "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this monster. At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. Add 1 LIGHT Machine-Type monster from your Deck to your hand. 2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. Cannot be Normal Summoned/Set. You cannot Normal or Special Summon other monsters the turn you activate this card. â If this card is sent to the GY: You can Special Summon 1 âWorld Legacyâ monster from your hand. If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. You can only use each effect of "Infinitrack Anchor Drill" once per turn. This card can only be activated at the start of Main Phase 1. Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it. Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. You can only use each of the following effects of âWorld Legacy - "World Wand"â once per turn. "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. You can only use each of the following effects of "Parallel eXceed" once per turn.