Best support are recon, artilery and trenches. This item will only be visible in searches to you, your friends, and admins. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. To keep ressistance low, you need to assign a garrison to those regions. But there is a way to get more military resources and factories from that state without having to use more garrison troops to keep ressistance in check, and that is called Compliance. This item will only be visible to you, admins, and anyone marked as a creator. Manpower: How many people your division employs. Support AA or Line-AA is the most cost-effective (production-wise) AA when you take the researches for this. 1; Reactions: Meroveeus The Crusader. This is a 50 width infantry template perfect for countries with a high population such as China or British Raj. But if you go against armored divisions or infantry with Anti-Tank there will be a huge difference between the performance of Light tanks and Medium or Heavy Tanks. The composition of your division can make or break a battle. Although infantry anti-tank provides good piercing to all infantry units it will prove insufficient if you are facing a clever enemy in multiplayer, as the piercing bonus is based on a percentage value and will have a limited impact on actual stats. These are usually banned in multiplayer games as they are completely game breaking. Harsher laws will give you more military resources and factories from that state, but this comes at the cost of more garrison troops needed to keep ressistance under control. Any occupied territory that you don’t have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. Initiative: The reinforce rate and planning speed. The 40 width divisions outclass 20 width divisions because of how criticals are calculated. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. This makes the Field Hospital support company extremely important for nations with a low manpower pool. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Soft Attack: A unit’s ability to deal damage. Units with the highest piercing are tank destroyers followed by regular tanks. Ace bonuses are tailored for that size and it makes it easy to move them around. How do I play Italy properly? That’s right, the Cavalry while obsolete on the frontline has its use in suppressing ressistance. Adding extra information about how tank divisions work, why they are effective, how garrissons, sea and air work. A 1936 Light Tank has 15 armor while a 1936 medium tank has 60 armor, your division’s armor is equal to 30% of the highest armor in the division plus 70% of the average armor in the division. Defense: A unit’s ability to not break under attack. Agility and Speed are two most important statistics of a fighter only then followed by Air Attack. Production: 4066.8: Manpower: 8,900: Training Time: 180: Infantry Equip: 310: Support Equip: 110 Motorized: 330: Light Tanks: 180: Medium Tanks: 50: Fuel usage: 18 You could have also mentioned some of the options of advisors and the pp modifications and companies, as those also can increase speed, reduce attrition, or increase reliability, Your email address will not be published. As a general rule, line-artillery units and armor take 500 men per unit in your division, infantry takes 1000 and motorized & mechanized take 1200. Very closely related to Supply Use, but then without any actual meaning. You need to sign in or create an account to do that. You just select what kind of division you want to garrion that region and the manpower and equipment will be automatically deducted from your stockpile. You have 8 occupation laws, from Civillian Oversight to Harsh Quotas, the more strict the occupation law you choose the larger the garrison needed to enforce that stricter occupation law. © Valve Corporation. Here's the text Suppression: Whether you’re albe to keep the revolts in an occupied territory in check. Detection chance and bombing damage are decreased at night. Hardness greatly reduce damage infantry/mediums can do, defense helps protect from counter attack, and HP reduces losses. Every run its the same, my country turns out to be a massive piece of shit in the shape of a boot. A 6 LT2 4 MOT division has 112 HP and 30 organization, compared to a 10 INF division’s 250 HP and 60 organization. The composition of each division is specified by its division template. They only change with the use of a Field Hospital battalion. They reduce the defense and speed penalty from enemy air superiority. These are the stats for the 7 Infantry – 2 Artilery division from above. False there is too 90 training time for raw infantry, the are very week but as garnizon they are perfect. So if you fight 10 INF or 7 INF 2 ART divisions without Anti-Tank your Light Tanks will beat them easily. If you want to see more guides & content, support me via @Patreon/ASSPIRE. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 combat width. The same can be true with Destroyers.